The 5 most common mistakes...
... and how to avoid them!

1. Elevation
The track editor provides the possibility to change the height of a track in 23 steps. But still some track builders think the best way to change elevation is to rise up a straight tile until it has a 45° angle. Use elevation changes wisely, it'll pay off in a better track!


2. Artwork

Custom doesn't mean random! If you found some cool textures that are actually free to use you should check 1st if they fit the overall mood of your track before you implement them. I noticed only 1 of 10 tracks has a theme which is displayed in the artwork. You don't have to study graphics in order to put up a custom set, just use your imagination and choose textures that work well together.


3. Knowledge

You (as the builder) have spent many hours of work with your track and therefor you know it best. You've seen it in overview and changed every detail until it fits your driving skills. But keep in mind: anyone who downloads it has never seen it before and will hit the road of your puppy for the first time. So don't make your track too difficult, even if you think it could still use some tricky sections. If I download a custom track and can't get the flow after 30 minutes of playing, I'll download another one and will probably never play this one again.


4. Length

A typical newbie fault (I also made it several times) is to make your track too long. The editor offers a lot of modules to play with and every author tends to put up all elements into one track. But in order to keep a good track flowing, you'll have to leave out some elements. A good length for a single sized track is something between 600 and 1000 metres.


5. Style

It's not only the artwork that makes your track stylish, it depends on some more points:

- Rename your track with the Track Tool so it gets a 'real' name instead of "USER_grmblfxwhatever".

- Make a startup screen (described under "Style" in the graphics section) and include it.

- Include a 'readme.txt' and make it say something more than "Unzip files and play". Give it a brief description of the track and its pro's (or even con's).

- Put up an easy installation routine. Nothing more annoying than downloading a track and then having to create folders and extract files to here and there and everywhere... You can get a detailled description of how to do it better in "The .zip File".

- When you want to submit your track to the Re-Volt HQ, make sure to send Tony a screenshot of it! He uses them with 150x150 in size. And it should be a screenshot of an in-game-scene. A screenshot of the trackname, written on a rusty metal plate, wouldn't force me to download it :)



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